Global Mesh Settings |
Mesh settings is the section that allows the user modify the resolution and tessellation of the mesh engine. This section discusses setting the properties for the Global Mesh settings, which is applied to the model in its entirety. It is not until a Local Mesh group is created that these will override the Global Mesh settings.
The main parameter concerned by the user is Mesh Resolution (m), which generally sets a cell length constraint by this value and has the greatest influence on the sizing of the mesh cells. Choosing a low value for resolution will generate many cells within your model, producing more physically accurate results but at the cost of solving time and computational resources. You will want to gauge the size of your overall model and pick a resolution size that will generate a decent number of cells per surface or volume, but not an enormous amount so that your computer will struggle with the meshing operation. It is best to start with a larger value and see how well the computer handles the meshing and then work your way down to a realistic number that gives good results within a decent computation time.
In the Meshing section of CHARGE, click on Mesh Settings
and select Edit Global Settings.
The Properties window will appear for the mesh settings in the HUD, click on General to see all the options for the meshing configuration.
When finished adjusting the values in the property window, click OK
to complete the Global Mesh Group settings.
Entry | Meaning |
|---|---|
Mesh Engine | ---- |
Mesh Engine | ---- |
Mesh Resolution | Generally sets a cell length constraint by this value and has the greatest influence on the sizing of the mesh cells |
Entry | Meaning |
|---|---|
GMSH Logging Level | ---- |
Color | ---- |
Angle of Deviation | Sets the angle deviation for the initial SpaceClaim facets. |
Surface Deviation | Sets the maximum surface deviation for the initial SpaceClaim facets |
Max Aspect Ratio | Sets the maximum aspect ratio for the initial SpaceClaim facets |
Max Edge Length | Sets the maximum edge length for the initial SpaceClaim facets |
Mesh Edge Length | The maximum edge length adjustment for the mesh engine |
Surface Algorithm | The algorithm used in the mesh engine for surfaces |
Body Algorithm | The algorithm used in the mesh engine for solid bodies |
Orientation Check | Decides if the mesh engine should check the initial, final, both or none of the node orientations |
Geometry Tolerance | Geometry tolerance for the mesh engine. |
Volume Type | ---- |
Recombine Facets | ---- |
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